10/11/2023 0 Comments Opengl 4.5 tutorial c++ sdl -glfw![]() This is done with UV coordinates.Įach vertex can have, on top of its position, a couple of floats, U and V. ![]() When texturing a mesh, you need a way to tell to OpenGL which part of the image has to be used for each triangle. How to load texture more robustly with GLFW.What is filtering and mipmapping, and how to use them.
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